Author: Diego Crespo

Ranking the Fast & Furious Franchise

The Fast and the Furious franchise is ever-evolving. No movie is comparable to the series’ basic structure or to its excellently choreographed action. They’re loud and a little dumb, but they stay true to themselves with heart and bombastic action. To celebrate the ongoing saga that continues to pave the way for world peace, here is a ranking of the explosively lovable Fast family adventures. 8. The Fate of the Furious BETRAYAL. It’s the foremost feeling of The Fate of the Furious. While the set pieces are all radically fun in their own vacuums, they don’t feel related to the progression of familial...

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Power Rangers Is Sloppy But Sincere Entertainment

Overview: A group of wayward teens comes together to become the mighty morphing Power Rangers. 2017; PG-13; Lionsgate; 124 minutes. Full Disclosure: I missed the boat on Power Rangers when I was growing up. I was the right age to become enthralled by its goofy wonders. References made their way into my personal pop culture zeitgeist perspective enough for me to recognize the resurgence of Ivan Ooze during another blockbuster’s promotional run, but I never dove in headfirst.  In some ways, Power Rangers always seemed to me to be the perfect property to reboot. From my understanding, the series was...

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Technical Proficiency & Emotional Agency In John Wick

I reviewed John Wick back when it was released in 2014 and gave it a positive review. Several years on, my love has only grown for the genre-specific action flick. I’d go as far as calling John Wick a near perfect movie. Among the many elements executed as precisely and efficiently as John Wick executes headshots, John Wick is peppered with world building better implemented than most major franchises. It’s added flavor, both unique and essential to the stylings of this underworld of assassins. Visually while not only appealing with uses of color and production design, the world of Wick...

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Evolving Evils & Identities In Resident Evil

Back in 2002, post-Matrix black leather and slo-mo aesthetics were the defining traits of the next wannabe blockbusters. One of these, Resident Evil was a relatively tame video game adaptation, borrowing ideas more so than plot (something that has never been a strong suit for the series in any iteration): A group of soldiers enter a facility run by the Umbrella corporation called The Hive. It’s a simple premise that grows in scale with each entry, propelling itself through ever-evolving scenarios. Marco Beltrami and Marilyn Manson’s score influences the techno-horror vibe writer Paul W.S. Anderson is going for. Resident Evil...

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