Overview: A genetically-modified agent tracks down a woman and her father in order to put a stop to an antagonistic collective. 20th Century Fox; 2015; Rated R; 96 minutes.
Non-Playable Characters: Hitman: Agent 47 is filled with highly motivated spies who are all uniquely boring characters. Featured in the film are characters such as the action hero protagonist, the supporting character plot device, the villain who has an exact replica of the hero’s skills only a few tiers higher to raise the stakes, and the mastermind villain pulling all the strings. They’re not necessarily flat characters, as their motivations and character arcs are firmly established and passably developed throughout the course of the movie, but they are so cookie-cutter, unoriginal in their execution that their individual storylines aren’t even worth investing in. Even the actors seem to not care, as they turn in one-note performances and recycle certain traits from previous roles.
John Wick Lite: The action in the film is sleek and polished, like watching a Grand Master Prestige player take on a group of n00bs. The action beats are tonally mismatched with the rest of the incredibly self-serious nature of the film, but as it’s the only time the film gets to have fun with its video game elements it’s begrudgingly necessary. The action is similar to the style of John Wick’s gun-fu action sequences, but where that film succeeds and this film fails is that while John Wick embraced its simplicity and over-exaggeration, Hitman dumbs down the action in favor of serious storytelling and does away with what should’ve been a simple story in favor of a more complex plot.
Overall: The film clearly takes inspiration from action films such as John Wick and Terminator 2: Judgement Day, but somewhere along the way the film discarded the inherent fun in its video game roots, and turned into a self-serious, generic action movie.